Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in.
Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration
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- Published on Sunday, 22 March 2015 15:19
Systems and subsystems
Hello, everyone!
We are publishing the sixth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Systems and subsystems
When you take over the role of the Sol Ark's Virtual Intelligence system you'll need to know exactly what makes the ship run. Or you could crash your ship and watch all your astronauts die, but this article is for those of you that actually want to do well in the game.
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- Published on Tuesday, 17 March 2015 15:34
Attack and defense systems
Hello, everyone! We are publishing the fifth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Attack and defense systems
We’re going to put the “pew” back into “pew pew pew.” Sol Ark will have a bountiful selection of weaponry and defensive systems to keep your ship afloat on the black and raging battle rife sea. I’m talking about lasers. You know, those shiny beams of concentrated light propagation that have a penchant for melting through ship hulls and the soft flesh of your enemies. Lasers will vary in color depending on their strength, adding a pretty palate to the death and destruction you’ll bestow upon haphazard pirates, robots, and alien armadas.
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- Published on Friday, 13 March 2015 11:02
Map's levels
Hello, everyone! We are publishing the fourth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Map's levels.
In Sol Ark you will be in charge of an entire ship, determining the fates of a helpless astronaut crew and the longevity of the entire human race as well. To make this task a little easier, and more fun, you will have access to multiple maps which will allow you to have control over the various workings of your ship.
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- Published on Thursday, 05 March 2015 11:32
Random events
Hello, everyone! We are publishing the third article from a series about main gameplay features of Sol-Ark (there are 17 of them) - Random events.
Random events permeate the galaxy in Sol Ark to create dynamic playthroughs and offer a huge variety of game play scenarios. These events range from internal malfunctions, to enemy encounters and space catastrophes.
*influence of space moss on Sol-Ark's constructions
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- Published on Tuesday, 24 February 2015 22:56
Deep Space Sandbox.
Hello, everyone! We are publishing the second article from a series about main gameplay features of Sol-Ark - Deep Space Sandbox.
If you didn’t already know, astronauts can’t survive in space if they are naked, or if they don’t have a ship. Aside from disciplining nude crew members, in Sol-Ark it’s up to the player to craft a proper star cruiser for their herd of daring, mentally deranged, and sometimes homicidal space explorers.
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- Published on Wednesday, 18 February 2015 11:41
Indirect crew management
In Sol-Ark you command the ship's Virtual Intelligence System which gives commands to the crew. You will appoint the specialization of NPCs, highlight problems and issues, and set their task priorities.
An Engineer will be less accurate (and brave) in battle than a Soldier, and if you send a Medic instead of a Biologist to investigate a new species of alien plant, well, don't be surprised if they return without a head, or are infested with an unidentified parasite.